Podcast Script: An exceedingly rough draft.

Script: (We may go off topic, but the script gives a general outline for the Podcast that we can refer back to).

 

 

Segment One:

 

Intro music plays

 

Peter

 

 

Segment Two:

 

Peter

 

Okay, so you haven’t watched Iron Man 3 yet, have you Tom?

 

Tom

 

No, not yet.

 

Peter

 

Do you plan on watching it?

 

Tom


I hope so, eventually.

 

Peter

 

Well, I’ve never really been a fan of Iron Man, personally; the whole ‘not having powers thing’ is kind of a turn off when I’m going to be watching a Super-hero film.

 

Tom

 

But you could say the same for The Dark Knight, though?

 

Peter

 

I’m not saying they don’t make good films; the Dark Knight is by far one of my favourite action films. But, when the lead character has the same abilities as Bruce Willis in Die Hard, it doesn’t really feel like a Super-hero film… Spider-Man, that’s a Super-Hero film.

 

Tom

 

No, no… no. Spider-Man is by no means more ‘Super’ than Iron Man; he has hairs on his fingers, and shoots web from his hands, that he has to make himself. Batman is the world’s greatest detective-

 

Peter

 

Okay, before this turns into another Batman vs Spider-Man argument, let’s get back on topic. So, Iron Man. Like I was saying, I’ve always seen it as nothing but a man in a suit. But that’s what I loved about Iron Man 3; it explored Tony Stark as a character, and unlike the first two films, it wasn’t about the suit, it was about him becoming a hero in his own right. Not Super, still human, but a hero none the less.

 

Tom

 

It’s really hard for me to comment on something I haven’t seen.

 

Peter

 

I can’t believe you haven’t seen it yet; I mean, I felt bad not watching the Avengers until after Iron Man 3.

 

Tom

 

Now the Avengers, that was a good film. You didn’t watch that until after Iron Man 3?

 

Peter

 

Well, yeah. I don’t know, with all the characters in the film, I thought that it would end up a huge mess, with the occasional Hulk scene thrown in for good measure. But with all the references to it in Iron Man 3, I gave it a go.

 

Tom

 

And what did you think?

 

Peter

 

Well, to be honest, it wasn’t so much ‘The Avengers’, as it was ‘Iron Man 2.5’.

 

 

 

 

Segment Three:

 

Peter

 

So, Tommy, what games are you looking forward to?

 

Tom

 

Right now, The Last of Us, Beyond Two Souls… weirdly enough, all PS3 games. GTA 5… Not so much Call of Duty; who gets excited for that any more?

 

Peter

 

Not Battlefield 4?

 

Tom

 

Yeah, Battlefield 4 too.

 

Peter

 

Cause you’re the proud owner of nearly every console known to man, right? PC, PS3, 360, DS, PSP…

 

Tom

 

You’re missing a few…

 

Peter

 

Okay, I get it; you can pretty much play any game you want. So, The Last of Us? What’s that all about?

 

Tom

 

Well, it got delayed to June the 14th. Basically, it’s a typically post-apocalyptic scene, fungus-zombie things taking over the world, that kind of thing.

 

Peter

 

That sounds fairly typical. What’s special about it?

 

Tom

 

Well, firstly, the NPC’s are really intelligent; if they hear your gun click empty, they’ll react to it. It’s like Elizabeth in Bioshock Infinite. Her character design was really intelligent; not like the days of Resident Evil 4, she’d take care of herself, and she’d work with your guy near perfectly in combat.

 

Peter

 

Is it free-roam? Linear?

 

Tom

 

A bit of both, I’d guess; big open areas to explore, but not big enough to be classed as free-roam. You can tell that it’s really story driven, kind of like Uncharted.

 

Peter

 

And that’s PS3?

 

Tom

 

Just PS3, yeah.

 

Peter

 

Ah, well that sucks.

 

Tom

 

Don’t you have a PS3?

 

Peter

 

Yeah, but I’d rather not damage my hands using a controller made for children.

 

Tom

 

Eh, I’m pretty sure I could get use to them.

Peter

 

Well, for me, it’s State of Decay taking the top of my wish list right now. You’ve seen gameplay of it, what do you think?

 

Tom

 

That looks… okay.

 

Peter

 

You sound sceptical there?

 

Tom

 

I’ll buy it… it looks too clunky, the movements and the way the zombies move. I’ll wait for the inevitable disc release.

 

Peter

 

But you play Day Z, right? Aren’t the movements just as, if not more, clunky there?

 

Tom

 

I don’t know; it feels different. Day Z is a mod, and it’s not supposed to be polished. State of Decay should be polished already, but it isn’t. I mean, Day Z is still trying to polish itself, and hopefully the stand-alone will fix a lot of the little bugs, but that’ll probably mean me dying a hell of a lot more.

 

Peter

 

Why?

 

Tom

 

Like, on Day Z, there are glitches to help you, and it’s stupid to not use them, because they are there. Like, you run into a building, and the zombie’s stop running and walk, giving you time to get stuff done. But in the stand alone, they’ve fixed that, meaning that the updated zombies will run through everything in there own way, making an already difficult game a hell of a lot more challenging.

Edit:

So, like our plan, when we actually got about to recording the Podcast, saying that we went slightly off the script is an understatement. We felt as though reading from the script made the Podcast feel too rehearsed, and we were shooting for a natural feel. Of course, we still used the script to refer back to when we ran out of topics, but ultimately, talking naturally felt best for the Podcast.

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Podcast Plan Draft

The introduction will begin with a brief, ten-second span of music, followed by us introducing the Podcast and ourselves. Immediately after, we’ll jump straight into our discussion. Our first topic of conversation is on the topic of how the bridge between games and films is slowly shrinking, as games employ actors to create their characters, and budgets increase to that of a Hollywood film. After a brief break of music (Which is currently pending, until we find some ‘Podcast friendly’ music that we can use), we go onto film reviews, where we’ll be reviewing Iron Man 3, and talking about the upcoming Avengers 2. Another break of music, and we’re then discussing upcoming games for 2013. Our outro then plays, and we’re finished.

 

 

Date:

N/A

Time:

N/A

Equipment/Tools:

Microphone; GarageBand; Empty Studio; iTunes

TimeScale:

11-15 Minutes Max:

Introduction – 10 Sec

Game Discussion – 3/5 Min

Music – 2/3 Min*

Film Review – 2/3 Min

Music – 2/3 Min*

‘Upcoming Games’ – 3 Min

Outro – 15 Sec

 Edit: Okay, so upon trying to make our Podcast, we’ve made quite a few changes to the plan. Initially, we planned on playing music between short discussion intervals; we scrapped the music idea, and instead, took longer intervals to discuss the games and films we’d intended to talk about. Our ‘Game Discussion’ and ‘Film Review’ now take around the ten minutes each range, and the only interval is a short jingle we took from an online music generator. So, why did we scrap the music idea? Well, straight away, we felt like it didn’t go with what we were trying to do; a Podcast about games and films should be just that, a discussion about games and films. Adding in music would constantly be separating us from the audience, and would give it more of a ‘radio’ feel, which we weren’t looking to go for. 

Target Audience: Podcast.

Target Audience:

 

My idea for either a Podcast or a radio show, would either centre around music, games, TV, films, or a generalisation of all of them. Of course, I’ll have to link it all together into a specific group, to narrow my audience and not keep it too broad; picking a certain genre of music, or film type, to keep my audience consistent.

 

In terms of an age range, I was thinking the sixteen to thirty range; this gives me somewhat of a diverse, wide range, but of course, it wouldn’t be specifically targeted at everyone in that range; only those interested in my topic. This audience will be greatly affected by the time of day I choose to have the podcast; as I’d probably have it after nine at night, it most likely wouldn’t be targeted at those who work early or choose not to stay awake to the time it’ll be shown, which of course wouldn’t be too late.

 

It would take the format of a discussion, with music played at intervals between; the discussion will most likely feature talk about games and films, and issues related to them. I’m unsure on the regulations of playing music in a podcast, so that’s something I’ll have to research before doing anything else, so as to avoid any legal issues. I’m also unsure on the length of the podcast itself; that’ll depend on how much music is played, and what I’m discussing. I’m also toying with the idea of having people ask questions and get involved over twitter, but that’ll be something I’ll have to arrange outside of college and develop some interest.

 

Where to post the podcast is also something I’ll have to consider; YouTube sounds like it would be the best option, but that holds the question of what would the video be? Because it couldn’t simply be a voice over, leaving the video blank, because that wouldn’t attract people. With this in mind, I was leaning towards more posting it as purely audio on a site, but I’ll have to figure out what site to post it on and how to go about doing that. 

Podcast Research: 4Player Podcast.

4Player Podcast

Based out of Austin, Texas, 4Player Podcast is an award-winning Podcast, which after beginning in 2008, has become a multi-media website featuring not only its classic Podcasts, but reviews and news, all tying in to the gaming world. The Podcast has been extremely reliable to their fans; they feature a live broadcast episode a day, and not one has been missed in the past three years. The Podcasts center on the members of 4PP discussing video games, but has expanded into two other Podcasts; Cocktail Time Podcast and Audible Podcast. The 4PP are extremely influenced by their fans; the news they discuss is compiled via their forums, and they give their fans the chance to send in their top five favorite games for discussion. Each Podcast lasts roughly two hours long, and finished with a ‘4Player Minute’, where the players discuss shameful secret (something they did recently that they are ashamed of), sweaty palms (something that they are worried about), hype (something that they are excited about), and “Fuck You Of the Week,” where they choose one particular person, company, game, etc. which is worthy of a “Fuck You,” for whatever the reason may be.

Podcast Research: The Ricky Gervais Show.

The Ricky Gervais Show (Podcast Review)

Beginning as a live audio Podcast, and later being adapted into an animated show by HBO and Channel 4, the Podcast centers around Ricky Gervais, Steven Merchant, and although having only began as a producer for the radio show that the Podcast originally aired on, Karl Pilkington, whom rose to fame after featuring on the show back in 2001, becoming the central theme of the Podcast.

Despite being named after Ricky Gervais, the show centers around the life and thoughts of Karl Pilkington, whom is often the focal point of jokes made by the other two members of the Podcast; various aspects of the show, such as ‘monkey news’, revolve around Karl, and since appearing on the show, has become an internet sensation, going on to star in other Ricky Gervais projects, such as An Idiot Abroad (Which, upon taking the show, was to be called ‘Karl Pilkington’s Seven Wonders, as far as he was aware).

The show has had its fair share of controversy; comments made during the show by all members have been, at times, seen as inappropriate and unnecessary; during one show, Gervais and Merchant repeatedly used the word ‘cock’, insisting they were talking about the bird, and received multiple warnings, and even had the protests of Karl, whom was the shows producer at the time.

Print Design

Old Style: Old style or humanist typefaces date back to 1465 and are characterized by a diagonal stress (the thinnest parts of letters are at an angle rather than at the top and bottom), subtle differences between thick and thin lines (low line contrast), and excellent readability.

Transitional: Transitional or baroque serif typefaces first appeared in the mid-18th century. They are among the most common, including such widespread typefaces as Times New Roman (1932) and Baskerville  (1757). They are in between modern and old style, thus the name “transitional.” Differences between thick and thin lines are more pronounced than they are in old style, but they are still less dramatic than they are in modern serif fonts.

Modern: Modern or Didone serif typefaces, which first emerged in the late 18th century, are characterized by extreme contrast between thick and thin lines. Modern typefaces have a vertical stress, long and fine serifs, with minimal brackets. Serifs tend to be very thin and vertical lines are very heavy.

Magazine Layout

Magazine Layout

What works for this piece is the distinctive lack of colour, which immediately highlights the two images and distinguishes them from the body of text, purposely coated white to contrast the relatively dark image.